![]() Which it looks like it will! That'll help. I sell a few of our excess furnishings to buy some bread, which will hopefully put us over the top and bring in another settler tomorrow. Standing on the tables? Really? Come'on guys, those are brand new! But they'll help keep us going until we have better agriculture and a cook to make proper meals. Nothing fancy, just Turnips, Carrots, and Pumpkins. You can also see our farmer getting a few fields going. Our miner gets to work on the dining hall, which finally has enough room to start putting down tables. I left the last name, you can change/remove that if you'd like, I was just being lazy. Speaking of our soldier, Dorsidwarf gets claimed properly. #TOP STONEHEARTH MODS SKIN#The first 7 we can change look and gender, the later ones we just change name and profession.īasic look (Haircolor and style, skin tone) - First 7 only. Much fewer than DF, but we'll still end up with a few dozen as time goes on. We'll start with 7 settlers and will get more as the settlement has more food and wealth available. What kind of settlement do we want? (Happy village? Merchant village? Military Outpost?) What kind of starting gear do we want? (Extra food, Extra starting tools, Extra money) What difficulty will we play on? (Pleaceful (no monsters), Normal (Monsters grow stronger as the game goes on), Hard (Stronger monsters from the outset and getting harder) To start off we need to decide some basic things: I'll run it like a normal DF settlement game where you guys can claim people and help make some decisions about the settlement and what we should be doing. So I decided I'd see if I could get a little settlement going with you guys. And while it is still in Alpha (and therefore unfinished and buggy) it is far enough along to actually be a game at this point. ![]() It's a bit more gamey & cutesy than DF rather than simulation focused, but it's fun. You start with 7 settlers and head off to build a new settlement in the wilderness. #TOP STONEHEARTH MODS MODS#The site is an excellent source in reviewing your roster’s applied mods and is a key site in ensuring that your teams always carry your best mods.For those of you who don't know it, Stonehearth is a graphical DF-like game. #TOP STONEHEARTH MODS MOD#There are 6 Dots/Rarities, 15 Levels, 5 Colors/Qualities, 6 Shapes, 8 Mod Sets, 11 Primary Stats, and 12 Secondary Stats available for mods, making Mods the single most complex part of Star Wars Galaxy of Heroes.Īny character at Level 50+ can have up to 6 individual mods at a time (1 in each shape) and making the most of the added mods is what separates players who perform well in Arena, Galactic War, Raids, and Territory Battles and those who do not.Ĭredits are used throughout the modding process as they are required to level mods and also to remove mods from one character to add to another character. Mods are broken down into Dots, Levels, Colors/Qualities, Shapes, Sets, Primary Stats, and Secondary Stats. There are so many different stats and combinations of all mods that it is now virtually impossible to end up with two identical characters. Mods create some differentiation within the same stars, gears, and levels, and to create that differentiation, mods all come with varied stats. as everyone else running 7* Gear 8 QGJ at Level 80. Before mods appeared in the game, the same characters always had the same stats at the same gear.Įveryone running 7* Gear 8 QGJ at Level 80 had the same speed, power, health, etc. ![]()
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